This list of features is a comparison chart that is comparing features in Civ2 with feautures planned for the 1st beta build of Rise of Nations. Keep in mind we have a whole list of features waiting for a later release that we just want more feedback on from users before we go to the trouble of including them.
Feature | Civ2 | Rise of Nations |
Multiplayer | no | yes |
32 bit Windows | no | yes |
DirectX | no | yes |
Improvement queing | no | yes |
Scenarios | yes | not in 1st beta (but definitely later) |
X-shaped city radius | yes | yes |
Goodie huts | yes | not in 1st beta |
Unhappiness factor | yes | not in 1st beta |
Barbarians | yes | not in 1st beta |
Wonders | yes | not in 1st beta |
Tax rate | yes | yes |
Science rate | yes | not in same sense |
Luxury rate | yes | nope |
Resource based economy | no | yes |
Pay for research | no (it's a rate) | yes and no |
Realistic Missile Movement | no | yes (IMO) |
Civil War | yes | not yet (will be much differnet if included) |
Chemical/Biological Warfare | no | yes |
Space race | yes | not in 1st beta |
Some features are not in the 1st beta simply because I don't want to have to describe them yet and they need more thought. Anything not described here or elsewhere in the documnet should be assumed to be the same as Civ2 to begin with.
These are other possible features not in the 1st beta, but under consideration.
Many different play modes |
"Ages" |
Colonies |
Minor Civs (not like Civ2 goodie huts) |
Land Negotiation/Border Control |
Water Usage (needed for consumption) |
Citizen Types |
Advanced Map editor |
Import Civ2 Scenarios and maps |
Unconditional Surrenders |
Civil Wars |
Assassinations |
Smarter Senate |
Random events/disasters |
scandals |
supplies |
New government types |
More civs allowed in game than 7 |
If you have opinions on any of these let me know.