This game started out as an idea i had to do a new game fashioned after Civ2.
I've been a fan of Civilization and Civ2 for a long time. I started
out without much of anything. I had no partners, and didn't know much
about DirectX. This was about a year ago (about the time DirectX 5
came out). Since then I have learned a lot about DirectX, especially
DirectDraw, and made some major modifications to the CDX library and got
started. I then realized that if I tried to do the whole thing myself
it wouldn't be done until the year 2005 (optimistically) so I went looking
for help by making a web page.
I got some responses, mostly from non-programmers, or people that didn't
have any time to help. Then, about a month and a half ago Patrick Mancier
contacted me. He actually wanted to do a RTS game but agreed to help
me out. He's been doing a great job ever since! He's already
got almost completed sound and directplay interfaces. Now I'm finding
myself scrambling to try to write a decent game specification (a lot harder
than I thought) so we can work on as many things as possibly simultaneously.
The philosophy is to provide a killer game. We want this game to be
so addicting you dream about it at night. At first I said the game
would be totally free w/ source. But I had no idea how complex this
project would become. Now we're thinking about trying to make a little
money, but we haven't decided how yet. We will let a limited audience
beta test it for free. Depending on the response, we'll decide what
to do from there. Our goal is to use your input to create a great game.